Showing posts with label 5 Elements. Show all posts
Showing posts with label 5 Elements. Show all posts

Saturday, November 12, 2016

Intelligent Design


The following is an excerpt from our book, 

"The 5 Elements of Improv":



Intelligence affects a number of aspects of a character’s expression. A highly intelligent character will speak and act in a very different fashion than one of low intelligence. Characters will display their intelligence through how they speak, what they say, and the choices they make.

Avoid the mistake of assuming that because you have chosen a doctor as your character’s profession that they must, by default, be of high intelligence. We once (very briefly) had a doctor who was not only an exceptionally poor listener, but was also quite uninformed in basic matters of medicine and nutrition. When called on his lack of knowledge, he became rude and combative. The moral of the story is this: there are doctors (lawyers, police officers, architects, politicians, professors, etc) who graduated at the bottom of their class. Embrace this fact, and enjoy playing intelligence (as well as any other characteristic) against what is assumed for a particular profession. The audience will enjoy seeing the dichotomy, and you will have more fun building a scene with a character who is not defined by a cookie-cutter mentality.


"The moral of the story is this: there are doctors (lawyers, police officers, architects, politicians, professors, etc) who graduated at the bottom of their class."

A note of caution regarding the portrayal of low intelligence characters: there is a tendency to cause these characters to talk and act like useless idiots, good only for a few laughs. To do so is to waste an opportunity and is a cheap way to avoid responsibility for driving the scene forward and supporting your partner. The internal and external lives of low-intelligence people are just as rich and vibrant as those of other intelligence levels. They necessarily manifest themselves differently, as the components of their lives are likely (though not always) different from those of smarter people. This could, in fact, apply to any intelligence level. The point to take away from this is to be careful not to fall into the stereotypical behavior of any aspect of your character. Play to the top of your character’s intelligence; stupid people don’t know they’re stupid. Explore the infinite possibilities available to you, and surprise the audience.

Happy improvising!

Sunday, June 12, 2016

Always Move Forward, Even When Going Back

The following is an excerpt from our book, 
"The 5 Elements of Improv":




Improvisation has the inherent advantage of not being time-bound; we can move freely backward and forward, leaping through the time stream in the wink of an eye. With this freedom comes the danger of losing the progressive aspect of our story; no matter how we move through subjective time, our story must always move forward.


While time in the real world is perceived as being linear, in the arts it is highly malleable, subject to the whims of author, actor and improviser alike. We may start at point M, jump forward to point T one scene later, then flash all the way back to point B without causing so much as a ripple in the fabric of Space/Time. 


"Inexperienced improvisers 
tend to get themselves stuck 
in a linear time-stream." 


They have great difficulty tearing themselves free from the steady progression of a scene and jumping about in time. It’s almost as if they fear the repercussions of violating the linear model, or perhaps they are afraid of getting “lost” in time, never to find their way home again. To combat this fear, we must always keep in mind that we are in control of the process, no matter how “seat-of-the-pants” it might look or feel to the audience.


Feel free to move in terms of space, as well. So many improvisers find themselves rooted to the spot and fail to take advantage of scene changes to move the story forward. Perhaps since they have invested energy in setting the environment, they are reluctant to move on. If you find you're stuck in this position, uproot yourself; remember that no matter how realistic your environment may seem, it’s all in your head. Let it go. Embrace the freedom that saying, “Meanwhile, at the Blue Parrot Lounge,” affords you (we’ll discuss this in more detail in Chapter 4.) Audiences will become bored if you stay in one location too long (unless, of course, you have woven an especially enthralling narrative; if this is the case, they’ll stay with you until the end.) 

There are many excellent games and exercises which help fearful actors let go of their temporal and spacial anchors and roam freely through Space and Time. For now, though, let's explore the meaning of the title of this section, “Always Move Forward, Even When Going Back.” While it sounds self-contradictory, in reality it makes a great deal of sense.


"Ideally, when we are 
playing a scene we have 
some goal, whether 
we start the scene with it 
or discover it along the way." 


As long as we continually move toward that goal, we will keep the audience with us. On the other hand, if we stray too far off the path, we will lose the audience. It is important, therefore, that we always move toward that goal; everything we do of consequence in a scene (and there should be little, if anything, that isn’t) needs to drive us in the direction of that goal. If Hamlet strays from his path of vengeance, if the Phantom of the Opera gets bored with Christine, if Starbuck gives up his job as Rainmaker, then the audience is cheated and will walk out, either physically or, at the very least, mentally. We will have once again failed to fulfill our contract.

As we bounce backward and forward from one time to another we must always move the underlying narrative toward our goal, even if that goal changes during the course of the scene. Whether or not the audience is clear as to what that goal is (and sometimes they are not until the very point we reach it) is immaterial; they will know in their gut if we are wandering aimlessly instead of remaining laser-focused.


A note regarding flashbacks before we conclude this section: don’t be afraid to start a flashback (or a flashforward, for that matter) if you feel the urge. As with anything else in a scene, be certain that it adds to the narrative. A flashback simply for the purpose of getting in a cheap joke or pun is irresponsible. You insult your audience, your scene partner, and yourself by doing so. They can, however, be used to great advantage in setting up or explaining components of your scene: an ancestor getting cursed by a Gypsy, a wedding night promise coming back to haunt you, aliens landing 20 years ago and going into hibernation under your wine cellar. Don’t be afraid to use them (they can be great fun!) but always make sure they work with the scene’s progress, not against it.

No matter how you play with time in your scenes, keep the story moving forward. If the audience senses stagnation, they will abandon your story.

Happy improvising!