Monday, November 9, 2015

The Good, the Bad, and the Ugly: “Whose Line”

We make every effort to attend performances by local improv groups and watch online videos of companies all around the globe. It’s important from a learning perspective to do so; you can’t properly self-assess if you have no experience of what’s going on outside your field of vision.



In what will be a series of articles, we will be looking at some popular improv games and offering recommendations on how best to play them. Bear in mind, there are as many variations to games as there are groups; what we present here is simply an analysis of what brings out the best in the core games. It is a best practice to learn the game as it was designed before making changes; learn how to play by the rules, and you will learn when and how to break those rules.

The game of “Whose Line” goes many other names, such as “Blind Line” and “Pockets”. Whatever name you use, how you play it will decide how successful you are.

To play “Whose Line”, it is first necessary to have audience members write sentences on slips of paper. How many depends on how many actors will be in your scene. As a two-player group, we get four sentences each; usually three or four per player is enough. A suggestion is given by the audience and a scene is played. During the scene a player will take a sentence out of their pocket, read it aloud and incorporate it into the scene. Here is where things get fuzzy.


A natural inclination when first playing “Whose Line” is to preface the reading of the sentence either by saying, “As my grandmother used to say,” or “Let me read you something from the manual,” and then reading the line.  

While you may get a small laugh from doing so, you have missed the point of the game. 

The point is to use the sentences as dialogue, and then skillfully justify and incorporate it into your scene, moving it forward in a potentially new and interesting direction.

Refusing to use the sentence as dialogue is a fear reaction; it negates an actor’s responsibility for taking ownership of the line. It’s safe to place the words into the mouth of someone else, and it allows the scene to continue unchanged until it sinks to the level of boredom. 


Change is what makes scenes interesting; to refuse to change is to refuse to entertain.


“Whose Line” can be considered a game of “mini tilts”. A tilt is by definition something that pushes a scene into a new trajectory. It is necessary from a storytelling aspect to have tilts; they keep the story fresh and interesting. Every audience sentence has the potential to provide a tilt, but only if it is used in an active, not passive, manner.

We recently performed at a Moose lodge, and one of our lines was “Every start is a new beginning.” This line alone sent us, as a hotel maid and guest, spiraling into a love affair that would not have happened if not for the audience’s sentence. If we had read it as a quote from someone not present on stage, it may have gotten a chuckle from the audience, but the scene would have stayed where it was and been far less interesting.

It’s scary to have another person put words in your mouth. It’s challenging to have to incorporate a strange line into your scene immediately. It’s tough to avoid using the “I’m crazy” explanation when a bizarre sentence comes up. But then again, this is why we do what we do. To do anything less is to give into fear. 

Happy improvising!



Wednesday, November 4, 2015

Kurt Vonnegut's Rules for Writing

In his book Bagombo Snuff Box, Kurt Vonnegut listed these eight rules for writing short fiction. With little effort, they apply just as easily to the creation of an improvisation scenes:



1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
2. Give the reader at least one character he or she can root for.
3. Every character should want something, even if it is only a glass of water.
4. Every sentence must do one of two things—reveal character or advance the action.
5. Start as close to the end as possible.
6. Be a Sadist. No matter how sweet and innocent your leading characters, make awful things happen to them—in order that the reader may see what they are made of.
7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.
8. Give your readers as much information as possible as soon as possible. To hell with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.

Note that Vonnegut himself admits that rules are meant to be broken, but the application of these principles will undoubtedly make for more interesting improv. 

Happy improvising!


Sunday, November 1, 2015

Stop Being Funny

Shows like "Whose Line Is It Anyway?" as well as many live shows have given audiences the impression that improv is all about being funny. Substantive improv, however, is theatre, and theatre is more than just comedy. Improv needs to explore all aspects of the theatrical experience from comedy to drama, from suspense to romance, from slapstick to horror. 

Improv is theatre without limitations.  


"Whose Line" and live shows like it rely on a simple format of games to entertain the audience and get them laughing. Nothing wrong with that…so far. The problem arises when the program consist primarily of non-scene games. Games without scenes are the empty calories of improv; they have their place, but should be used strategically. Every great writer and director of comedies knows that people can only laugh so long before they become physically and mentally worn out. Comedy needs to be interspersed with other forms of entertainment to keep the audience interested. 

When players go on 
stage with the
intention of being
funny, 
they will
almost 
always
fail.  


When they go on with the intention of being interesting...that's when the fun begins. I've seen too many "Nyuk nyuk" games to know that when you go on stage trying to be funny, the audience will sense it immediately and unconsciously challenge you to make them laugh. When you play a scene with the intent to be interesting, the funny will come of its own accord, and the audience will laugh as they discover the funny with you.


We, as artists, must play with the audience, not at them. Theatrical Improvisation is the art of mutual discovery.

Happy improvising!